In a world once ridden with war. You are left behind, as peace enriches the land. A war machine, whose only purpose was to destroy, now seeks redemption. A life worth living. You have found yourself in a quaint rural town, adopting the role of a farmer. Are you determined enough to prove yourself no longer a weapon? Can a being built for destruction truly grow something beautiful? Cultivate the land you once fought on. Find peace with your new life. Don’t let the crows eat your crops.

YOU ARE NOT A WEAPON Game Design Document

StatusPrototype
PlatformsHTML5
Rating
Rated 3.0 out of 5 stars
(1 total ratings)
AuthorsMorra812, Pepsicola21, Bussley, RCCOLA96
GenreSimulation
Made withUnity, Adobe Photoshop, FL Studio
TagsCasual, Farming, Isometric, Mechs, No AI, Pixel Art, Robots
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse

Comments

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Beautiful art and cool interpretation of the theme. I love big, sad robots! I do think the tools could be a little easier to use but was still fun to play

Thank you for playing, glad you enjoyed it!

Hey, very good game. I like the art style and whole farm mechanics. Nice and compelling core loop. I am not used to diagonal world and it was a bit hard for me to use tools properly, specially the laser. Overall great game!

Thank you, glad you enjoyed it!

love the idea a lot, the art is so nice

Thank you very much!

Your game reminds me of the movie The Iron Giant. Truly beautiful game— well done!

It was definitely a source of insporation. Wanted to capture a smaller world vibe, and he was definitely inspired based on height and size!

(+1)

Absolutely stunning visuals and a truly unique concept! The game's art style perfectly complements its post-apocalyptic setting, and the idea of a giant robot transitioning from a weapon of destruction to a peaceful farmer is both heartwarming and thought-provoking. The way the theme of 'you are the weapon' is explored through the robot's journey of redemption and rebuilding is incredibly compelling. A masterpiece of storytelling and design—this is what Game Jam is all about!

Man that's a lot of great art for just a short little jam. Cool game guys! =D

Thank you very much, happy with the direction we were able to take in the time allowance :)

Really enjoyed this farming game. The concept of the different "weapons" being used to till, plant, water, and harvest was a really fresh idea and a great twist on the theme. I liked that the movement felt weighty but the aiming was difficult. Absolutely gorgeous pixel art and the interesting story framing. Music fits very well and is well composed. 

Thanks for making this gem. Was fun to play! Mech Gang Rise Up!

Thank you for the kind words, your game was a lot of fun as well!

Yes, this is what I like to look for in game jam. Very interesting idea. The art is great. I don't play much farming games, so I wasn't sure how long to wait before harvesting. I know folks hate tutorials, but I would need one in playing this game. You may want to test with more folks, but I kept finding myself moving my mouse thinking the robot would follow the path to do the action I wanted in that direction. Overall, very cool game.

Agreed on the tutorial. We were hoping it was intuitive enough to be clear, but in our last minute tests, it was definitely something I wish we could have pushed for. The clock was ticking tho, and it was sadly something we had to nix to get a "complete" prototype out. Thanks for checking out You are not a Weapon  :)

super beautiful art. somehow reminds me of u m a m i 

Thank you for the kind words!